Using step-by-step instructions in projects that progressively build skills, readers of this Classroom in a Book will learn how to prepare and import artwork from applications such as Adobe Photoshop and Fireworks into Catalyst, and then add interactive functionality in a familiar interface and with tools that are intuitive to use.
Readers will learn how libraries let them organize and reuse assets, how to use layers to view and control objects, how to work with pages and states to create interactive components, how to add transitions and action sequences, and how to work with video and sound. Readers will also learn to incorporate Flash files from other applications and use Flash Builder to extend their projects' functionality.
The companion CD provides users with all the sample files they need to complete all the projects.
“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
Note from the publisher:
FREE Adobe Flash Catalyst CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.
Table of Contents
1 Getting to Know Flash Catalyst
2 Preparing, Importing, and Placing Artwork
3 Managing the Library
4 Managing Layers
5 Working with Pages and States
6 Creating Interactive Components
7 Creating Transitions and Action Sequences
8 Adding and Controlling Video And Sound
9 Integrating SWFs from Other Creative Suite Tools
10 Designing with Data
11 Drawing and Editing Artwork
12 Publishing a Project
13 Extending Your Project Using Adobe Flash Builder