This is the first-ever Classroom in a Book for Flash Catalyst. It teaches students all they need to know to create rich interactive experiences with Flash Catalyst CS5. Flash Catalyst CS5 lets designers create real Adobe Flash and Adobe AIR applications without having to learn ActionScript. Using step-by-step instructions in projects that progressively build skills, students learn how to prepare and import artwork from applications such as Adobe Photoshop and Fireworks into Catalyst, and then add interactive functionality in a familiar interface and with tools that are intuitive to use. They’ll learn how libraries let them organize and reuse assets, how to use layers to view and control objects, how to work with pages and states to create interactive components, how to add transitions and action sequences, and how to work with video and sound. They will also learn to incorporate Flash files from other applications and use Flash Builder to extend their projects’ functionality. The companion CD provides students with all the sample files they need to complete all the projects.
Table of Contents
1 Getting to Know Flash Catalyst
2 Preparing, Importing, and Placing Artwork
3 Managing the Library
4 Managing Layers
5 Working with Pages and States
6 Creating Interactive Components
7 Creating Transitions and Action Sequences
8 Adding and Controlling Video And Sound
9 Integrating SWFs from Other Creative Suite Tools
10 Designing with Data
11 Drawing and Editing Artwork
12 Publishing a Project
13 Extending Your Project Using Adobe Flash Builder
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Adobe Flash Catalyst CS5 Classroom in a Book, CourseSmart eTextbook
Format: Safari Book
$27.50 | ISBN-13: 978-0-321-74937-6