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Adobe Flash Professional CS6 Classroom in a Book, CourseSmart eTextbook

By . Adobe Creative Team

Published by Adobe Press

Published Date: May 18, 2012

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Description



The 10 project-based lessons in this book show students step-by-step the key techniques for working in Flash CS6. They’ll learn what they need to know to create engaging interactive content with Flash CS6. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, students will learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing.

 

This completely revised CS6 edition shows students how to generate sprite sheets for enhanced game development workflow and deliver apps with a prepackaged Adobe AIR captive runtime for better user experience. The book also covers the new, powerful, and intuitive tools and integrated support for reaching audiences across devices that run on Android and iOS platforms by targeting the Adobe AIR 3.2 runtime. The companion DVD includes lesson files so students can work along with the book, as well video training from Learn Adobe Flash Professional CS6 by Video.

 

Instructor Notes for this title will be available soon on the Pearson Higher Education site.


Sample thePTG Adobe CS6 Product Guide (ISBN: 0321862503) to your accounts. It includes a complete list of PTG CS6 products by application and user level and includes bestseller information. PDF version also available on the PTG Academic Sales NEO group: https://neo.pearson.com/groups/ptg-academic-sales

 

“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training


 

Table of Contents

Getting Started 1
1 Getting Acquainted
2 Working with Graphics
3 Creating and Editing Symbols
4 Adding Animation
5 Articulated Motion and Morphing   
6 Creating Interactive Navigation
7 Using Text
8 Working with Sound and Video
9 Loading and Controlling Flash Content
10 Publishing Flash Documents
Index

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Adobe Flash Professional CS6 Classroom in a Book, CourseSmart eTextbook
Format: Safari Book

$27.49 | ISBN-13: 978-0-13-300596-7