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Agile Software Development, Principles, Patterns, and Practices

By Robert C. Martin

Published by Pearson

Published Date: Oct 15, 2002

Table of Contents

I. AGILE DEVELOPMENT.

 1. Agile Practices.

 2. Overview of Extreme Programming.

 3. Planning.

 4. Testing.

 5. Refactoring.

 6. A Programming Episode.

II. AGILE DESIGN.

 7. What Is Agile Design?

 8. SRP: The Single-Responsibility Principle.

 9. OCP: The Open-Closed Principle.

10. LSP: The Liskov Substitution Principle.

11. DIP: The Dependency-Inversion Principle.

12. ISP: The Interface-Segregation Principle.

III. THE PAYROLL CASE STUDY.

13. Command and Active Object.

14. Template Method & Strategy: Inheritance vs. Delegation.

15. Facade and Mediator.

16. Singleton and Monostate.

17. Null Object.

18. The Payroll Case Study: Iteration One Begins.

19. The Payroll Case Study: Implementation.

IV. PACKAGING THE PAYROLL SYSTEM.

20. Principles of Package Design.

21. Factory.

22. The Payroll Case Study (Part 2).

V. THE WEATHER STATION CASE STUDY.

23. Composite.

24. Observer—Backing into a Pattern.

25. Abstract Server, Adapter, and Bridge.

26. Proxy and Stairway to Heaven: Managing Third Party APIs.

27. Case Study: Weather Station.

VI. THE ETS CASE STUDY.

28. Visitor.

29. State.

30. The ETS Framework.

Appendix A. UML Notation I: The CGI Example.

Appendix B. UML Notation II: The Statmux.

Appendix C. A Satire of Two Companies.

Appendix D. The Source Code Is the Design.

Index.

Print

Agile Software Development, Principles, Patterns, and Practices

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