C Programming Absolute Beginner’s Guide is the fastest way to get comfortable and productive with C11. This friendly, practical book will help the reader do exactly what they want, one incredibly clear and easy step at a time. World-renowned tech tutorial author Greg Perry reveals C11’s power, and helps the reader quickly take advantage of it. He provides step-by-step instructions for every task requiring more than one step, many code samples, and screenshots guiding through complex processes. This guide including how to organize a program, store and display data, and work with variables, operators, I/O, pointers, arrays, and functions. Perry presents updated information on the latest C compilers for Windows, OS X, and Linux, as well as valuable new material on C programming for mobile and game development.
Table of Contents
C Programming Absolute Beginner's Guide, Third Edition
Updated for C11
PART I: JUMPING RIGHT IN
1 What Is C Programming, and Why Should I Care?
2 Writing Your First C Program
3 What Does This Do? Clarifying Your Code with Comments
4 Your World Premiere—Putting Your Program’s Results5 Adding Variables to Your Programs
6 Adding Words to Your Programs
7 Making Your Programs More Powerful with #include and #define
8 Interacting with Users
PART II: PUTTING C TO WORK FOR YOU
9 Crunching the Numbers—Letting C Handle Math for You10 Powering Up Your Variables with Assignments and Expressions
11 The Fork in the Road—Testing Data to Pick a Path12 Juggling Several Choices with Logical Operators
13 A Bigger Bag of Tricks–Some More Operators for Your Programs
PART III: FLESHING OUT YOUR PROGRAMS
14 Code Repeat—Using Loops to Save Time and Effort15 Looking for Another Way to Create Loops
16 Breaking in and out of Looped Code
18 Increasing Your Program’s Output (and Input)19 Getting More from Your Strings
20 Advanced Math (for the Computer, Not You!) .
PART IV: MANAGING DATA WITH YOUR C PROGRAMS
21 Dealing with Arrays22 Searching Arrays
23 Alphabetizing and Arranging Your Data
25 Arrays and Pointers
27 Setting Up Your Data with Structures
PART V: FILES AND FUNCTIONS
28 Saving Sequential Files to Your Computer29 Saving Random Files to Your Computer
30 Organizing Your Programs with Functions
32 Returning Data from Your Functions
A The ASCII Table
B The Draw Poker Program
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C Programming Absolute Beginner's Guide, CourseSmart eTextbook, 3rd Edition
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$14.99 | ISBN-13: 978-0-13-314987-6