Both authors are university professors who have been teaching a design foundations course for the last few years.
Table of Contents
Chapter 1: The Metaphor of Using Graphics Applications
Chapter 2: Searching and Sampling - Becoming an Expert Web User
Chapter 3: Color Theory and Basic Shapes
Chapter 4: Using the Grid
Chapter 5: Symmetry
Chapter 6: Flat Graphics and Line Art
Chapter 7: Scanning and Digital Cameras
Chapter 8: Tonal Scale
Chapter 9: Layering and Collage
Chapter 10: Typography
Chapter 11: Getting It Out: Digital Output for web
Chapter 12: Non-Destructive Editing
Chapter 13: Creating Unity within a System
Chapter 14: Creating Tension within a System
Chapter 15: Hello World
Chapter 16: Files and Servers
Chapter 17: Hyperlinks
Chapter 18: Elements of Motion
Chapter 19: Pacing
Chapter 20: Commanding the Timeline: ActionScript
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$25.00 | ISBN-13: 978-0-321-68862-0