Digital Modeling, Safari

By William Vaughan

Published by New Riders

Published Date: Dec 27, 2011

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Description

Proper modeling is a foundation of every aspect of the 3D production process.  This software-neutral approach to modeling is aimed at newcomers and intermediate-level professionals, and will teach them everything they need to know about 3D modeling, from the basics on up. After covering simple techniques for polygonal and NURBS-based modeling, the book goes into depth on more advanced topics such as digital sculpting (e.g., Zbrush) and the use of bump, displacement, and normal mapping. Readers will learn to create high-quality models for use in production environments, such as a realistic human to demonstrate organic modeling, and a realistic vehicle, as an example of solid surface modeling. They'll also discover the aesthetic side of 3D modeling and how to get realistic and pleasing models from sometimes very technical 3D modeling software. The software-neutral approach teaches the fundamentals and sets the groundwork for it to become an instant classic.

Table of Contents

Chapter One Introduction
What Is Digital Modeling?
Chapter Two Understanding a Modeler’s Role
Chapter Three Preparing for Modeling
Chapter Four Fundamentals of a Digital Model
Chapter Five Digital Modeling Methods
Chapter Six Professional Modeling Practices
Chapter Seven Polygonal Modeling
Chapter Eight Subdivision Surface Modeling
Chapter Nine Modeling a Realistic Head
Chapter Ten Modeling a Stylized Character
Chapter Eleven Product Modeling for Print Graphics
Chapter Twelve Digital Sculpting
Chapter Thirteen Game Modeling
Chapter Fourteen 3D Printing of Digital Models
Chapter Fifteen Getting a Job in Digital Modeling
Final Thoughts
Index

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ISBN-10: 0-321-71262-5

ISBN-13: 978-0-321-71262-2

Format: On-line Supplement

$55.00

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