Description
Highlights include new user options for setting document properties when creating or modifying documents; new layout and options in the Publish Settings dialog; working with tabbed text in Flash's text-layout framework; copying and pasting Timeline layers; using the heads-up display when working with ActionScript code snippets; pinning bones for easy manipulation when working with inverse kinematics. Plus, learn about new options for exporting assets created in Flash as a PNG sequence; as a spite sheet, or as JavaScript and HTML5, via the CreateJS extension.
Table of Contents
Introduction
Chapter 1 The Flash Authoring Tool
Chapter 2 Creating Simple Graphics
Chapter 3 Working with Text
Chapter 4 Modifying Simple Graphics
Chapter 5 Complex Graphics on a Single Layer
Chapter 6 Graphics on Multiple Layers
Chapter 7 Working with Symbols
Chapter 8 Frame-by-Frame Animations
Chapter 9 Animation with Classic Tweening
Chapter 10 Animation with Shape Tweening
Chapter 11 Animation with Motion Tweening
Chapter 12 Intermediate Animation Tasks
Chapter 13 Intro to Inverse Kinematics
Chapter 14 Building Buttons for Interactivity
Chapter 15 Basic Interactivity
Chapter 16 Adding Sound and Video
Chapter 17 Delivering Movies to Your Audience
Purchase Info
ISBN-10: 0-13-305271-0
ISBN-13: 978-0-13-305271-8
Format: On-line Supplement
$39.99
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