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ID CaseBook, The: Case Studies in Instructional Design, CourseSmart eTextbook, 4th Edition

By Peggy A. Ertmer, James Quinn, Krista D. Glazewski

Published by Pearson

Published Date: May 16, 2013

Description

Written for core courses in Instructional Design.

 

This award-winning text prepares the next generation of instructional design professionals by presenting open-ended cases that strengthen and encourage instructional designers to become adept at problem solving for a variety of real-world clients, preparing them to be successful at all aspects of ID—from conceptualization and analysis, to the execution of creative solutions on the job.

 

With its problem-oriented approach to instructional design, the Fourth Edition of The ID CaseBook provides 30 realistic case studies in a wide range of authentic contexts, from K-12 to post-secondary, corporate, and manufacturing. The cases and their accompanying discussion questions encourage students to analyze the available information, develop recommendations and action plans, and consider alternative possibilities in resolving ID problems.

Table of Contents

Foreword

Preface

            Case Study Matrix

 

Part I

The Case-Learning Process: Strategies and Reflections

by Peggy A. Ertmer, James A. Quinn, and Krista D. Glazewski

        Case-based Reasoning

        The Case-Learning Experience

        Developing a Reflective Mindset

        Strategies for Analyzing a Case

        Becoming an ID Professional: Reflecting on Your Case

        Experiences

        References

 

Part II

Case Studies

Section 1: K—12 Audience/Context

 

1 Scott Allen: Designing Learning Objects for Primary Learners by Sue Bennett, Lori Lockyer, and Barry Harper

        Appendix 1—A: Project Brief

        Appendix 1—B: Learning Object Design Brief

2 Michael Bishop: Implementing Gaming Technologies in Traditional K—12 Contexts  by Susan Pedersen

3 Denny Clifford: Designing Learning Experiences for Middle School Science Teachers by Peggy A. Ertmer and Katherine S. Cennamo

4 Paul Lindley: Designing a Video Game for History Education by William R. Watson

5 Sandra Sanchez and Vincent Peters: Helping a School Prepare for a New Mandate by Theresa A. Cullen and Sheila Rulison

6 Tina Sears: Evaluating the Impact of a K—12 Laptop Program by Michael M. Grant, Deborah L. Lowther, and Steven M. Ross

7 Maya Thomas: Implementing New Instructional Approaches in a K—12 Setting by Chandra Orrill and Janette R. Hill

 

Case Studies

Section 2: Post-secondary Audience/Context

 

8 Jackie Adams: Evaluating a Federally Funded Faculty Training Program by Melissa J. Dark

        Appendix 8—A: Workshop

        Appendix 8—B: Implementation Survey

        Appendix 8—C: Pretest/Posttest

        Appendix 8—D: Reaction Survey

9 Jennie Davenport and Pedro Lopez: Converting a Powerful Workshop to an Online Format by Simon Hooper and Aaron Doering

10 John Falkin: Designing an Online Graduate Seminar by Thomas Michael Power

11 Malcolm Gibson: Designing Authentic Online Experiences for Adult Learners by Joanna C. Dunlap

        Appendix 11—A: Preparing Tomorrow’s Technology Professionals’ Request for Proposals (RFP)

        Appendix 11—B: Module for Programming with PHP and JavaScript Course

12 Helen Ginn: Evaluating a New Driver Training Program for Teenagers by Molly M. Lane

13 Lindsey Jenkins: Piloting Case-based Learning in a Blended Learning Nursing Curriculum by Xun Ge and Kun Huang

14 Mark Jones and Sue Gulick: Meeting Challenges in the Design and Delivery of a University-wide First-year Experience Course by M. J. Bishop and Allison Gulati

15 Pat Kelsoe and Jean Fallon: Implementing Innovation within an Established Curriculum by Carol S. Kamin and Brent G. Wilson

16 Beth Owens: Addressing Multiple Perspectives and Constraints in ID Practice by Michael L. Wray and Brent G. Wilson

17 Camille Suarez: Redesigning Curriculum for Hybrid Training in a Public Health Setting by Julie Jabaley and Laurie Brantley-Dias

18 Frank Tawl and Semra Senbetto: Designing Curriculum for Southeast Asian Trainers by Peggy A. Ertmer and Walter Dick

 

Case Studies

Section 3: Corporate Audience/Context

 

19 Abby Carlin: Documenting Processes in a Manufacturing Setting by Monica W. Tracey

20 Iris Daniels: Cross-Cultural Challenges in Designing Instruction by Timothy W. Spannaus and Toni Stokes Jones

21 Lynn Dixon: Designing an Interactive Kiosk to Celebrate World Wetlands Day by Christie Nelson

22 Craig Gregersen: Balancing a Range of Stakeholder Interests When Designing Instruction by Stephen Dundis

23 Scott Hunter: Developing Online Assessment in an International Setting by David L. Solomon

24 Margaret Janson: Developing Learning Objects for Adult Learners by Rod Sims and Naomi Waldron

25 David Jimenez: Performance Improvement of Engineers by Martha Mann, Valerie A. Larsen, and Mable B. Kinzie

26 Davey Jones: Designing an Electronic Performance Support System by Gary Elsbernd and Donald A. Stepich

27 Diane King: Rapid Design Approach to Designing Instruction by Ronni Hendel-Giller and Donald A. Stepich

28 Natalie Morales: Managing Training in a Manufacturing Setting by Krista D. Glazewski and Shanna M. Hicks

29 Andrew Stewart: Managing Consulting Activities in an Evaluation Context by Steven M. Ross and Gary R. Morrison

30 Jack Waterkamp: Managing Scope Change in an Instructional Design Project by Shahron Williams van Rooij

        Appendix 30—A: Revised Project Charter

        Appendix 30—B: CRM Software Development GANTT Chart 

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ID CaseBook, The: Case Studies in Instructional Design, CourseSmart eTextbook, 4th Edition
Format: Safari Book

$26.99 | ISBN-13: 978-0-13-325827-1