For CS1 Java pogramming.
Using the video game generation’s fascination with digital multimedia as a springboard, this text teaches Java programming in a context that students find relevant and useful. Students learn to program using Java while creating interesting effects with sounds, pictures, web pages, and video.
Table of Contents
1 Introduction to Computer Science and Media Computation
2 Introduction to Java
3 Introduction to Programming
4 Modifying Pictures using Loops
5 Modifying Pixels in a Matrix
6 Conditionally Modifying Pixels
8 Modifying all Samples in a Sound
9 Modifying Samples using Ranges
10 Combining and Creating Sounds
11 Creating Classes
12 Creating and Modifying Text
13 Making Text for the Web
14 Encoding, Manipulating, and Creating Movies
A Quick Reference to Java
A.2 Method Declarations
A.6 String escapes
Purchase Info ?
With CourseSmart eTextbooks and eResources, you save up to 60% off the price of new print textbooks, and can switch between studying online or offline to suit your needs.
Once you have purchased your eTextbooks and added them to your CourseSmart bookshelf, you can access them anytime, anywhere.
$59.99 | ISBN-13: 978-0-13-186044-5