Description
For CS1 Java pogramming.
Using the video game generation’s fascination with digital multimedia as a springboard, this text teaches Java programming in a context that students find relevant and useful. Students learn to program using Java while creating interesting effects with sounds, pictures, web pages, and video.
Table of Contents
Preface iv
Contents xi
1 Introduction to Computer Science and Media Computation
2 Introduction to Java
3 Introduction to Programming
4 Modifying Pictures using Loops
5 Modifying Pixels in a Matrix
6 Conditionally Modifying Pixels
7 Drawing
8 Modifying all Samples in a Sound
9 Modifying Samples using Ranges
10 Combining and Creating Sounds
11 Creating Classes
12 Creating and Modifying Text
13 Making Text for the Web
14 Encoding, Manipulating, and Creating Movies
15 Speed
16 JavaScript
APPENDICES
A Quick Reference to Java
A.1 Variables
A.2 Method Declarations
A.3 Loops
A.4 Conditionals
A.5 Operators
A.6 String escapes
A.7 Classes
A.8 Fields
A.9 Constructors
A.10 Packages
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Introduction to Computing and Programming with Java: A Multimedia Approach, CourseSmart eTextbook
Format: Electronic Book
$57.99 | ISBN-13: 978-0-13-186044-5