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Introduction to Computing and Programming with Java: A Multimedia Approach, CourseSmart eTextbook

By Mark J. Guzdial, Barbara Ericson

Published by Prentice Hall

Published Date: Jun 8, 2006

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Description

For CS1 Java pogramming.

 

Using the video game generation’s fascination with digital multimedia as a springboard, this text teaches Java programming in a context that students find relevant and useful. Students learn to program using Java while creating interesting effects with sounds, pictures, web pages, and video.

Table of Contents

Preface iv

Contents xi

1 Introduction to Computer Science and Media Computation

2 Introduction to Java

3 Introduction to Programming

4 Modifying Pictures using Loops

5 Modifying Pixels in a Matrix

6 Conditionally Modifying Pixels

7 Drawing

8 Modifying all Samples in a Sound

9 Modifying Samples using Ranges

10 Combining and Creating Sounds

11 Creating Classes

12 Creating and Modifying Text

13 Making Text for the Web

14 Encoding, Manipulating, and Creating Movies

15 Speed

16 JavaScript

APPENDICES

A Quick Reference to Java

A.1 Variables

A.2 Method Declarations

A.3 Loops

A.4 Conditionals

A.5 Operators

A.6 String escapes

A.7 Classes

A.8 Fields

A.9 Constructors

A.10 Packages

 

 

 

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Introduction to Computing and Programming with Java: A Multimedia Approach, CourseSmart eTextbook
Format: Safari Book

$62.99 | ISBN-13: 978-0-13-186044-5