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Introduction to Programming with C++, 3rd Edition

By Y. Daniel Liang

Published by Pearson

Published Date: Jan 4, 2013

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<>NOTE: You are purchasing a standalone product;  MyProgrammingLab   does not come packaged with this content. If you would like to purchase both the physical text and  MyProgrammingLab search for ISBN-10:  0133377474 /ISBN-13:  9780133377477 . That package includes ISBN-10:  0133252817 /ISBN-13:  9780133252811 and ISBN-10:  013337968X /ISBN-13:  9780133379686 .

MyProgrammingLab  should only be purchased when required by an instructor.


For undergraduate students in Computer Science and Computer Programming courses or beginning programmers

A solid foundation in the basics of C++ programming will allow readers to create efficient, elegant code ready for any production environment


Learning basic logic and fundamental programming techniques is essential for new programmers to succeed. A distinctive fundamentals-first approach and clear, concise writing style characterize Introduction to Programming with C++, 3/e. Basic programming concepts are introduced on control statements, loops, functions, and arrays before object-oriented programming is discussed. Abstract concepts are carefully and concretely explained using simple, short, and stimulating examples. Explanations are presented in brief segments, with many figures and tables.


NEW! This edition is available with MyProgrammingLab, an innovative online homework and assessment tool. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming.



Table of Contents

Part I Fundamentals of Programming
Chapter 1 Introduction to Computers, Programming, and C++
Chapter 2 Elementary Programming
Chapter 3 Selections
Chapter 4 Mathematical Functions, Characters, and Strings
Chapter 5 Loops
Chapter 6 Functions
Chapter 7 Single-Dimensional Arrays and C-Strings
Chapter 8 Multidimensional Arrays
Part II Object-Oriented Programming
Chapter 9 Objects and Classes
Chapter 10 Object-Oriented Thinking
Chapter 11 Pointers and Dynamic Memory Management
Chapter 12 Templates, Vectors, and Stacks
Chapter 13 File Input and Output
Chapter 14 Operator Overloading
Chapter 15 Inheritance and Polymorphism
Chapter 16 Exception Handling
Part III Data Structures and Advanced Topics
Chapter 17 Recursion

Bonus Chapters
Chapter 18 Developing Efficient Algorithms
Chapter 19 Sorting
Chapter 20 Linked Lists, Queues, and Priority Queues
Chapter 21 Binary Search Trees
Chapter 22 STL Containers
Chapter 23 STL Algorithms
Chapter 24 Graph Applications
Chapter 25 Weighted Graph Applications
Chapter 26 AVL Trees and Splay Trees

Chapters 18-26 are bonus chapters available from Login or register under VideoNotes and Web Chapters.