Description
Table of Contents
1. Introduction - Reflecting on purpose and topic
2. Goal - Understanding the importance of activity, task type, and quests
3. Interaction - Examining negotiation, competition, and cooperation
4. Feedback - Developing through fail states and assessment
5. Motivation - Analyzing the significance of engagement and affect
6. Context - Exploring stories, environments, and identities
7. Conclusion - Looking at the future of digital games in language learning
Appendix I. Glossary
Appendix II. Guide to Game Types
Appendix III. Game Evaluation Guide
References
Subject Index
Purchase Info 
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Language at Play: Digital Games in Second and Foreign Language Teaching and Learning, CourseSmart eTextbook
Format: Electronic Book
$12.99 | ISBN-13: 978-0-205-24666-3