Language at Play: Digital Games in Second and Foreign Language Teaching and Learning, CourseSmart eTextbook

By Julie Sykes, Jonathon Reinhardt, Judith E. Liskin-Gasparro, Manel E Lacorte

Published by Prentice Hall

Published Date: Dec 14, 2012

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Description

Table of Contents

1.      Introduction - Reflecting on purpose and topic

2.      Goal - Understanding the importance of activity, task type, and quests

3.      Interaction - Examining negotiation, competition, and cooperation

4.      Feedback - Developing through fail states and assessment

5.      Motivation - Analyzing the significance of engagement and affect

6.      Context - Exploring stories, environments, and identities

7.      Conclusion - Looking at the future of digital games in language learning

   Appendix I. Glossary
   Appendix II. Guide to Game Types
   Appendix III. Game Evaluation Guide
   References
   Subject Index

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Language at Play: Digital Games in Second and Foreign Language Teaching and Learning, CourseSmart eTextbook
Format: Electronic Book

$12.99 | ISBN-13: 978-0-205-24666-3