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Table of Contents
1. Introduction.
2. Mathematical Background for Computer Graphics.
3. 2D Graphics.
4. Advanced 2D Topics.
5. Basic 3D Graphics.
6. Graphics Content.
7. Geometric Transformation.
8. Views.
9. Lighting and Texturing.
10. Behavior and Interaction.
11. Animation.
12. Additional 3D Topics.
Index.
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Computer Graphics Using Java 2D and 3D, CourseSmart eTextbook
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