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Table of Contents
I. THE SPIKE—GETTING UP TO SPEED.
1. The Metaphor—Developing a Sense of Where We're Headed.
2. Getting Started—Introducing the Core XP Practices.
3. Pair Programming—Learning to Work Together.
4. First Test, Then Code—Understanding Why We Test First.
II. THE ITERATION—SHAPING THE DEVELOPMENT PROCESS.
5. The Client—Meeting Another Team Member.
6. The Plans—Beginning an Iteration.
7. The Values, Principles and Practices—Living the Iteration.
8. Acceptance Tests—Determining That a Story is Completed.
9. Evaluation and Regrouping—Wrapping Up an Iteration.
III. CORE PRACTICES—WORKING EXAMPLES OF CORE PRACTICES.
10. Test First—Learning a New Way of Life.
11. User Stories—Exploring with the Customer.
12. The Planning Game—Negotiating the Future.
13. Refactoring—Sharpening Your Knife.
14. Customer Written Tests—Automating the Acceptance Process.
15. Development Mechanics—Organizing Your Project.
This textbook is also sold in the various packages listed below. Before purchasing one of these packages, speak with your professor about which one will help you be successful in your course.
Package ISBN-13: 9780131883383
$100.15 | Add to Cart
This package contains:
- Extreme Software Engineering A Hands-On Approach
Daniel H. Steinberg, Daniel W. Palmer | ©2004 | Paper; 304 pages - Software Runaways: Monumental Software Disasters
Robert L. Glass | ©1998 | Paper; 288 pages - Organizational Patterns of Agile Software Development
James O. Coplien, Neil B. Harrison | ©2005 | Paper; 432 pages
Package ISBN-13: 9780137057979
$109.73 | Add to Cart
This package contains:
- Extreme Software Engineering A Hands-On Approach
Daniel H. Steinberg, Daniel W. Palmer | ©2004 | Paper; 304 pages - Balancing Agility and Discipline: A Guide for the Perplexed
Barry Boehm, Richard Turner | ©2004 | Paper; 304 pages - Agile Software Development with SCRUM
Ken Schwaber, Mike Beedle | ©2002 | Paper; 158 pages