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Learning to Program with Alice, Brief Edition, CourseSmart eTextbook

By Wanda P Dann, Stephen Cooper, Randy Pausch

ISBN-10: 0-13-225215-5

ISBN-13: 978-0-13-225215-7What's this?

Published by Prentice Hall

Pub. Date: Aug 4, 2006

Format: On-line Supplement

Description

 

For courses in C++ - Intro to Programming/CS1, Java - Intro to Programming/CS1, and Introduction to Computer Science.

 

Today’s students have grown up in a multimedia world – and to motivate them, instructors must relate students’ classroom experience to that world. Taking a high-interest, engaging approach, this new text uses 3D animation via the Alice environment to teach object-oriented programming.

Table of Contents

PRELIMINARY TOC FOR ALICE BRIEF VERSION

 

Table of Contents

Preface to the Instructor  

Part I: Introduction to Alice

Chapter 1 Getting Started with Alice

1-1 Introduction to Alice

1-2 Alice Concepts

Tips & Techniques 1:  Special Effects: Text and 2D Graphic Images

Chapter 2 Program Design and Implementation

2-1 Scenarios and Storyboards

2-2 A First Program

Exercises

Summary

Chapter 3 Programming: Putting Together the Pieces

3-1 Built-in Functions and Expressions

3-2 Simple Control Structures

Tips & Techniques 3: Engineering Look and Feel

Exercises

Summary

Part II: Object-oriented and Event-driven Programming Concepts

Chapter 4 Classes, Objects, Methods, and Parameters

Section 4-3 Class-level Methods and Inheritance

Tips & Techniques 4: Visible and Invisible Objects

Chapter 5 Interaction: Events and Event Handling

Tips & Techniques 5: Events

 

Appendix

Appendix A: Using Alice

Part 1: Running virtual worlds in Alice

Part 2: Using Popup Menus to Create an Initial Scene

Appendix B: Managing the Alice Interface

 

 

Alice software in book.

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