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C++ How to Program (access code required), 7th Edition
ISBN-10: 0-13-214099-3
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Table of Contents
MODULAR Table of Contents
Introduction
1. Introduction to Computers, the Internet and World Wide Web
Introduction to Programming and Introduction to Classes and Objects
2. Introduction to C++ Programming
3. Introduction to Classes and Objects
Control Statements, Functions, Arrays, Vectors and Pointers
4. Control Statements: Part 1
5. Control Statements: Part 2
6. Functions and an Introduction to Recursion
7. Arrays and Vectors
8. Pointers and Pointer-Based Strings
Object-Oriented Programming
9. Classes: A Deeper Look, Part 1
10. Classes: A Deeper Look, Part 2
11. Object-Oriented Programming: Inheritance
12. Object-Oriented Programming: Polymorphism
(Optional) Object-Oriented Design with the UML
13. (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML
14. (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design
Templates, Exceptions and Operator Overloading
15. Exception Handling
16. Templates
17. Operator Overloading; String and Array Objects
Strings, Streams and Files
18. String Processing with Class string (can be taught anytime after chapter 7)
19. Stream Input/Output
20. File and String Stream Processing
Data Structures
21. Searching and Sorting
22. Data Structures
23. Standard Template Library (STL)
Additional Topics
24. Bits, Characters, C-Strings and structs
25. Game Programming with Ogre
26. Boost Libraries, Technical Report 1 and C++0x
27. Other Topics
Appendices
A. Operator Precedence and Associativity Chart
B. ASCII Character Set
C. Fundamental Types
D. Number Systems
E. C Legacy Code Topics
F. Preprocessor
G. UML 2: Additional Diagram Types
H. Using the Visual Studio® 2008 Debugger
I. Using the GNU™ C++ Debugger
Introduction
1. Introduction to Computers, the Internet and World Wide Web
Introduction to Programming and Introduction to Classes and Objects
2. Introduction to C++ Programming
3. Introduction to Classes and Objects
Control Statements, Functions, Arrays, Vectors and Pointers
4. Control Statements: Part 1
5. Control Statements: Part 2
6. Functions and an Introduction to Recursion
7. Arrays and Vectors
8. Pointers and Pointer-Based Strings
Object-Oriented Programming
9. Classes: A Deeper Look, Part 1
10. Classes: A Deeper Look, Part 2
11. Object-Oriented Programming: Inheritance
12. Object-Oriented Programming: Polymorphism
(Optional) Object-Oriented Design with the UML
13. (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML
14. (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design
Templates, Exceptions and Operator Overloading
15. Exception Handling
16. Templates
17. Operator Overloading; String and Array Objects
Strings, Streams and Files
18. String Processing with Class string (can be taught anytime after chapter 7)
19. Stream Input/Output
20. File and String Stream Processing
Data Structures
21. Searching and Sorting
22. Data Structures
23. Standard Template Library (STL)
Additional Topics
24. Bits, Characters, C-Strings and structs
25. Game Programming with Ogre
26. Boost Libraries, Technical Report 1 and C++0x
27. Other Topics
Appendices
A. Operator Precedence and Associativity Chart
B. ASCII Character Set
C. Fundamental Types
D. Number Systems
E. C Legacy Code Topics
F. Preprocessor
G. UML 2: Additional Diagram Types
H. Using the Visual Studio® 2008 Debugger
I. Using the GNU™ C++ Debugger
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Package ISBN-13: 9780137058020
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- C++ How to Program, 7th Edition
Paul J. Deitel, Harvey M. Deitel | ©2010 | Paper Bound w/CD-ROM; 1104 pages - Visual C++ 2008 Programming Companion, 3rd Edition
Andres Becerra | ©2009 | Paper Bound w/CD-ROM; 48 pages
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