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Exceptional C++: 47 Engineering Puzzles, Programming Problems, and Solutions

By Herb Sutter

ISBN-10: 0-201-61562-2

ISBN-13: 978-0-201-61562-3What's this?

Published by Addison-Wesley Professional

Pub. Date: Nov 18, 1999

Format: Paper

Table of Contents

GENERIC PROGRAMMING AND THE C++ STANDARD LIBRARY.

Item 1: Iterators.

Item 2: Case-Insensitive Strings-Part 1.

Item 3: Case-Insensitive Strings-Part 2.

Item 4: Maximally Reusable Generic Containers-Part 1.

Item 5: Maximally Reusable Generic Containers-Part 2.

Item 6: Temporary Objects.

Item 7: Using the Standard Library (or, Temporaries Revisited).

EXCEPTION-SAFETY ISSUES AND TECHNIQUES.

Item 8: Writing Exception-Safe Code-Part 1.

Item 9: Writing Exception-Safe Code-Part 2.

Item 10: Writing Exception-Safe Code-Part 3.

Item 11: Writing Exception-Safe Code-Part 4.

Item 12: Writing Exception-Safe Code-Part 5.

Item 13: Writing Exception-Safe Code-Part 6.

Item 14: Writing Exception-Safe Code-Part 7.

Item 15: Writing Exception-Safe Code-Part 8.

Item 16: Writing Exception-Safe Code-Part 9.

Item 17: Writing Exception-Safe Code-Part 10.

Item 18: Code Complexity-Part 1.

Item 19: Code Complexity-Part 2.

CLASS DESIGN AND INHERITANCE.

Item 20: Class Mechanics.

Item 21: Overriding Virtual Functions.

Item 22: Class Relationships-Part 1.

Item 23: Class Relationships-Part 2.

Item 24: Uses and Abuses of Inheritance.

Item 25: Object-Oriented Programming.

COMPILER FIREWALLS AND THE PIMPL IDIOM.

Item 26: Minimizing Compile-time Dependencies-Part 1.

Item 27: Minimizing Compile-time Dependencies-Part 2.

Item 28: Minimizing Compile-time Dependencies-Part 3.

Item 29: Compilation Firewalls.

Item 30: The “Fast Pimpl” Idiom.

NAME LOOKUP, NAMESPACES, AND THE INTERFACE PRINCIPLE.

Item 31: Name Lookup and the Interface Principle-Part 1.

Item 32: Name Lookup and the Interface Principle-Part 2.

Item 33: Name Lookup and the Interface Principle-Part 3.

Item 34: Name Lookup and the Interface Principle-Part 4.

MEMORY MANAGEMENT.

Item 35: Memory Management-Part 1.

Item 36: Memory Management-Part 2.

Item 37: auto_ptr.

TRAPS, PITFALLS, AND ANIT-IDIOMS.

Item 38: Object Identity.

Item 39: Automatic Conversions.

Item 40: Object Lifetimes-Part 1.

Item 41: Object Lifetimes-Part 2.

MISCELLANEOUS TOPICS.

Item 42: Variable Initialization—Or Is It?

Item 43: Const-Correctness.

Item 44: Casts.

Item 45: bool.

Item 46: Forwarding Functions.

Item 47: Control Flow.

Afterword.

Bibliography.

Index. 0201615622T04062001

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