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Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns, CourseSmart eTextbook

By Mark Summerfield

Published by Addison-Wesley Professional

Published Date: Aug 15, 2013

Description

Python in Practice presents Python programming technologies and techniques to help programmers write code that is elegant, maintainable, and fast. Drawing on both the standard library and important third-party libraries, the book shows how to achieve significant speedups using high-level concurrency and compiled Python. The book is packed with examples and ideas that illustrate a wide range of techniques and modules, encompassing high-level networking, 2D graphics, 3D graphics, and GUI programming---including concurrent GUI programming. The book is aimed at programmers who want to take their Python programming to the next level.

Table of Contents

Foreword       xiii

 

Introduction       1

Acknowledgments         3

 

Chapter 1:  Creational Design Patterns        5

1.1. Abstract Factory Pattern  5

1.2. Builder Pattern  11

1.3. Factory Method Pattern  17

1.4. Prototype Pattern  24

1.5. Singleton Pattern  26

 

Chapter 2:  Structural Design Patterns          29

2.1. Adapter Pattern   29

2.2. Bridge Pattern   34

2.3. Composite Pattern   40

2.4. Decorator Pattern   48

2.5. Façade Pattern    59

2.6. Flyweight Pattern    64

2.7. Proxy Pattern    67

 

Chapter 3:  Behavioral Design Patterns    73

3.1.   Chain of Responsibility Pattern   74

3.2.   Command Pattern   79

3.3.   Interpreter Pattern  83

3.4.   Iterator Pattern    95

3.5.   Mediator Pattern    100

3.6.   Memento Pattern  106

3.7.   Observer Pattern   107

3.8.   State Pattern    111

3.9.   Strategy Pattern    116

3.10. Template Method Pattern    119

3.11. Visitor Pattern    123

3.12. Case Study: An Image Package    124

 

Chapter 4: High-Level Concurrency            141

4.1. CPU-Bound Concurrency  144

4.2. I/O-Bound Concurrency    155

4.3. Case Study: A Concurrent GUI Application    164

 

Chapter 5:  Extending Python          179

5.1. Accessing C Libraries with ctypes    180

5.2. Using Cython    187

5.3. Case Study: An Accelerated Image Package    198

 

Chapter 6:  High-Level Networking              203

6.1. Writing XML-RPC Applications   204

6.2. Writing RPyC Applications     219

 

Chapter 7:  Graphical User Interfaces with Tkinter           231

7.1. Introduction to Tkinter     233

7.2. Creating Dialogs with Tkinter    235

7.3. Creating Main-Window Applications with Tkinter    253

 

Chapter 8:  OpenGL 3D Graphics            263

8.1. A Perspective Scene    264

8.2. An Orthographic Game    272

 

Appendix A:  Epilogue         283

 

Appendix B:  Selected Bibliography          285

 

Index            289

 

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Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns, CourseSmart eTextbook
Format: Safari Book

$22.99 | ISBN-13: 978-0-13-337326-4