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Sams Teach Yourself iOS 6 Application Development in 24 Hours, CourseSmart eTextbook, 4th Edition

By John Ray

Published by Sams

Published Date: Jan 23, 2013

Description

Covers iOS 6, Xcode 4.5+, iPhone, iPad, and More!
Figures and code appear as they do in Xcode 4.5+

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great responsive user interfaces, from sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common iOS development tasks.
Activities at the end of each chapter help you test your knowledge.
Notes present interesting information related to the discussion.
Tips offer advice or show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

• Printed in full color
• Covers iOS 6.0 and up
• Use the new Objective-C NSArray, NSDictionary, and NSNumber Data Type shortcuts introduced in Xcode 4.5.2
• Learn to navigate the Xcode 4.5+ development environment
• Prepare your system and iDevice for efficient development
• Get started quickly with Apple’s Objective-C and Cocoa Touch
• Understand the Model-View-Controller (MVC) development paradigm
• Visually design and code interfaces using Xcode storyboards, segues, exits, and the iOS Object Library
• Use Auto Layout to adapt to different screen sizes and orientations
• Build advanced UIs with tables, split views, navigation controllers, and more
• Read and write preferences and data, and create System Settings plug-ins
• Use the iOS media playback and recording capabilities
• Take photos and manipulate graphics with Core Image
• Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
• Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
• Create universal applications that run on both the iPhone and iPad
• Write background-aware multitasking applications
• Trace and debug your applications as they run

Table of Contents

Introduction    1
   Who Can Become an iOS Developer?     1
   Who Should Use This Book?     2
   What Is (and Isn’t) in This Book?     2
Hour 1: Preparing Your System and iDevice for Development     3
   Welcome to the iOS Platform     3
   Becoming an iOS Developer     8
   Creating and Installing a Development Provisioning Profile     15
   Running Your First iOS App     19
   Developer Technology Overview     22
   Further Exploration     23
   Summary     24
   Q&A     24
   Workshop     25
   Activities     25
Hour 2: Introduction to Xcode and the iOS Simulator     27
   Using Xcode     27
   Using the iOS Simulator     56
   Further Exploration     62
   Summary     62
   Q&A     63
   Workshop     63
   Activities     64
Hour 3: Discovering Objective-C: The Language of Apple Platforms     65
   Object-Oriented Programming and Objective-C     65
   Exploring the Objective-C File Structure     70
   Objective-C Programming Basics     81
   Memory Management and Automatic Reference Counting     91
   Further Exploration     93
   Summary     94
   Q&A     94
   Workshop     95
   Activities     95
Hour 4: Inside Cocoa Touch     97
   What Is Cocoa Touch?     97
   Exploring the iOS Technology Layers     99
   Tracing the iOS Application Life Cycle    105
   Cocoa Fundamentals    106
   Exploring the iOS Frameworks with Xcode     116
   Further Exploration     122
   Summary     122
   Q&A     122
   Workshop     123
   Activities     123
Hour 5: Exploring Interface Builder     125
   Understanding Interface Builder     125
   Creating User Interfaces     132
   Customizing the Interface Appearance     142
   Connecting to Code     146
   Further Exploration     156
   Summary     157
   Q&A     157
   Workshop     158
   Activities     159
Hour 6: Model-View-Controller Application Design     161
   Understanding the Model-View-Controller Design Pattern     161
   How Xcode Implements MVC     163
   Using the Single View Application Template     167
   Further Exploration     184
   Summary     185
   Q&A     186
   Workshop     186
   Activities     187
Hour 7: Working with Text, Keyboards, and Buttons     189
   Basic User Input and Output     189
   Using Text Fields, Text Views, and Buttons     191
   Further Exploration     218
   Summary     218
   Q&A     219
   Workshop     219
   Activities     219
Hour 8: Handling Images, Animation, Sliders, and Steppers     221
   User Input and Output     221
   Creating and Managing Image Animations, Sliders, and Steppers     223
   Further Exploration     244
   Summary     245
   Q&A     245
   Workshop     246
   Activities     246
Hour 9: Using Advanced Interface Objects and Views     247
   User Input and Output (Continued)     247
   Using Switches, Segmented Controls, and Web Views     252
   Using Scrolling Views     268
   Further Exploration     277
   Summary     277
   Q&A     278
   Workshop     278
   Activities     279
Hour 10: Getting the User’s Attention     281
   Alerting the User     281
   Exploring User Alert Methods     290
   Further Exploration     308
   Summary     309
   Q&A     309
   Workshop     310
Hour 11: Implementing Multiple Scenes and Popovers     311
   Introducing Multiscene Storyboards     311
   Understanding the iPad Popover     332
   Using a Modal Segue     342
   Using a Popover     355
   Further Exploration     360
   Summary     361
   Q&A     361
   Workshop     362
   Activities     362
Hour 12: Making Choices with Toolbars and Pickers     363
   Understanding the Role of Toolbars     363
   Exploring Pickers     367
   Using the Date Picker     375
   Using a Custom Picker     391
   Further Exploration     406
   Summary     407
   Q&A     407
   Workshop     408
   Activities     408
Hour 13: Advanced Storyboards Using Navigation and Tab Bar Controllers     409
   Advanced View Controllers     409
   Exploring Navigation Controllers     411
   Understanding Tab Bar Controllers     417
   Using a Navigation Controller     422
   Using a Tab Bar Controller     433
   Further Exploration     443
   Summary     444
   Q&A     445
   Activities     446
Hour 14: Navigating Information Using Table Views and Split View Controllers     447
   Understanding Tables     447
   Exploring the Split View Controller (iPad Only)     456
   A Simple Table View Application     459
   Creating a Master-Detail Application     469
   Further Exploration     487
   Summary     487
   Q&A     488
   Workshop     488
   Activities     488
Hour 15: Reading and Writing Application Data     489
   iOS Applications and Data Storage     489
   Data Storage Approaches     492
   Creating Implicit Preferences     500
   Implementing System Settings     508
   Implementing File System Storage     520
   Further Exploration     528
   Summary     529
   Q&A     530
   Activities     530
Hour 16: Building Responsive User Interfaces     533
   Responsive Interfaces     533
   Using Auto Layout     538
   Programmatically Defined Interfaces     555
   Swapping Views on Rotation     562
   Further Exploration     569
   Summary     569
   Q&A     569
   Workshop     570
   Activities     570
Hour 17: Using Advanced Touches and Gestures     571
   Multitouch Gesture Recognition     571
   Adding Gesture Recognizers     572
   Using Gesture Recognizers    574
   Further Exploration     595
   Summary     596
   Q&A     596
   Workshop     596
   Activities     597
Hour 18: Sensing Orientation and Motion     599
   Understanding Motion Hardware     599
   Accessing Orientation and Motion Data     602
   Sensing Orientation     606
   Detecting Tilt and Rotation     611
   Further Exploration     622
   Summary     623
   Q&A     623
   Workshop     624
   Activities     624
Hour 19: Working with Rich Media     625
   Exploring Rich Media     625
   The Media Playground Application     640
   Further Exploration     668
   Summary     669
   Q&A     670
   Workshop     670
Hour 20: Interacting with Other Applications     673
   Extending Application Integration     673
   Using the Address Book, Email, Social Networking, and Maps     686
   Further Exploration     703
   Summary     704
   Q&A     704
   Workshop     704
   Activities     705
Hour 21: Implementing Location Services     707
   Understanding Core Location     707
   Creating a Location-Aware Application     714
   Using the Magnetic Compass     724
   Further Exploration     733
   Summary     734
   Q&A     734
   Workshop     735
   Activities     735
Hour 22: Building Background-Aware Applications     737
   Understanding iOS Backgrounding     737
   Disabling Backgrounding     742
   Handling Background Suspension     743
   Implementing Local Notifications     745
   Using Task-Specific Background Processing     748
   Completing a Long-Running Background Task     755
   Further Exploration     760
   Summary     760
   Q&A     761
   Workshop     761
   Activities     762
Hour 23: Building Universal Applications     763
   Universal Application Development     763
   Creating a Universal Application (Take 1)     767
   Creating a Universal Application (Take 2)     772
   Using Multiple Targets     776
   Further Exploration     778
   Summary     779
   Q&A     779
   Workshop     780
   Activities     780
Hour 24: Application Tracing and Debugging     781
   Instant Feedback with NSLog     781
   Using the Xcode Debugger     784
   Further Exploration     799
   Summary     800
   Q&A     800
   Workshop     800
   Activities     801
Index     803

 

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Sams Teach Yourself iOS 6 Application Development in 24 Hours, CourseSmart eTextbook, 4th Edition
Format: Safari Book

$22.49 | ISBN-13: 978-0-13-336176-6