In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language.
The Second Edition has been completely revised to provide students with more knowledge of standard C++, while retaining the interesting examples and exercises that students latch on to. Now organized in two parts, Part 1 covers the fundamentals of procedural programming using standard C++. To inspire student productivity and reinforce the core objectives of a strong CS1 foundation, Gaddis covers graphics and game programming using C++ and the App Game Kit in Part 2. Part 2 also covers file I/O and introduces object-oriented programming.
Table of Contents
Chapter 1: Introduction to Computers and Programming
Chapter 2: C++ Fundamentals
Chapter 3: Decision Structures and Boolean Logic
Chapter 4: Repetition Structures
Chapter 5: Functions
Chapter 6: Arrays
Part 2: Graphics and Game Programming with C++ and the App Game Kit
Chapter 7: Using the App Game Kit with C++
Chapter 8: Input, Animation, and Sound
Chapter 9: Text, Collisions, and the Vulture Trouble Game
Chapter 10: Using Files and Arrays with the AGK
Chapter 11: Object-Oriented Programming
Appendix A: Downloading and Installing the Required Software
This title is also sold in the various packages listed below. Before purchasing one of these packages, speak with your professor about which one will help you be successful in your course.
Digital Choices ?
MyLab & Mastering with Pearson eText is a complete digital substitute for a print value pack at a lower price.
MyLab & Mastering ?
MyLab & Mastering products deliver customizable content and highly personalized study paths, responsive learning tools, and real-time evaluation and diagnostics. MyLab & Mastering products help move students toward the moment that matters most—the moment of true understanding and learning.
$24.00 | ISBN-13: 978-0-13-337037-9
With CourseSmart eTextbooks and eResources, you save up to 60% off the price of new print textbooks, and can switch between studying online or offline to suit your needs.
Once you have purchased your eTextbooks and added them to your CourseSmart bookshelf, you can access them anytime, anywhere.
$63.99 | ISBN-13: 978-0-13-325038-1