In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language. Like all Gaddis books, it assumes nothing of the students, and covers each and every step. Throughout the book, programming topics are illustrated with graphical examples, including full chapter long case studies that implement simple, but complete, video games. This approach insures that students remain motivated by the material, while still getting a solid CS1 foundation. Only enough game- and graphics-theory is covered for students to understand the examples.
Table of Contents
Chapter 1: Introduction to Computers and Programming
Chapter 2: C++ Fundamentals
Chapter 3: Decision Structures and Boolean Logic
Chapter 4: Repetition Structures
Chapter 5: Functions
Chapter 6: Arrays
Part 2: Graphics and Game Programming with C++ and the App Game Kit
Chapter 7: Using the App Game Kit with C++
Chapter 8: Input, Animation, and Sound
Chapter 9: Text, Collisions, and the Vulture Trouble Game
Chapter 10: Using Files and Arrays with the AGK
Chapter 11: Object-Oriented Programming
Appendix A: Downloading and Installing the Required Software
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Starting Out with Games & Graphics in C++, CourseSmart eTextbook, 2nd Edition
Format: Safari Book
$55.99 | ISBN-13: 978-0-13-325038-1