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Starting Out with Games & Graphics in C++, CourseSmart eTextbook, 2nd Edition

By Tony Gaddis

Published by Addison-Wesley

Published Date: Oct 15, 2012

Description

Tony Gaddis’s accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why”—but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.

In Starting Out with Games and Graphics in C++, 2e, Gaddis covers the essentials of programming for a novice using the C++ language. Like all Gaddis books, it assumes nothing of the students, and covers each and every step. Throughout the book, programming topics are illustrated with graphical examples, including full chapter long case studies that implement simple, but complete, video games. This approach insures that students remain motivated by the material, while still getting a solid CS1 foundation. Only enough game- and graphics-theory is covered for students to understand the examples.

Table of Contents

Part 1: Introduction to Programming with C++
Chapter 1: Introduction to Computers and Programming
Chapter 2: C++ Fundamentals
Chapter 3: Decision Structures and Boolean Logic
Chapter 4: Repetition Structures
Chapter 5: Functions
Chapter 6: Arrays
Part 2: Graphics and Game Programming with C++ and the App Game Kit

Chapter 7: Using the App Game Kit with C++
Chapter 8: Input, Animation, and Sound

Chapter 9: Text, Collisions, and the Vulture Trouble Game

Chapter 10: Using Files and Arrays with the AGK

Chapter 11: Object-Oriented Programming

Appendix A: Downloading and Installing the Required Software

Answers to Checkpoints (available online)

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Starting Out with Games & Graphics in C++, CourseSmart eTextbook, 2nd Edition
Format: Safari Book

$57.99 | ISBN-13: 978-0-13-325038-1