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Chris Crawford on Interactive Storytelling, 2nd Edition

By Chris Crawford

Published by New Riders

Published Date: Dec 17, 2012

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As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

Table of Contents

Table of Contents

Part I: The Basics

Chapter 1: Storytelling

Chapter 2: Interactivity

Chapter 3: Interactive Storytelling

Part II: Mentalities

Chapter 4: Abstraction

Chapter 5: Verb Thinking

Chapter 6: The Agony of Math

Chapter 7: The Two Cultures

Part III: Evolutionary Strategies

Chapter 8: Branching Stories

Chapter 9: Interactive Fiction

Chapter 10: Role Playing Games

Chapter 11: Videogames

Part IV: Storytron Technology

Chapter 12: Bounded Numbers

Chapter 13: Actors, Stages, and Props

Chapter 14: Personality Models

Chapter 15: Fate

Chapter 16: Verbs & Events

Chapter 17: Anticipation

Chapter 18: Language

Chapter 19: Engines

Chapter 20: Sappho


Chris Crawford on Interactive Storytelling, 2nd Edition

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